Introduction
Need for
Speed: World was a massively multiplayer online racing game developed by EA
Black Box and published by Electronic Arts. It was released in July 2010 and
was available on Microsoft Windows. The game was a part of the Need for Speed
series and was the first online game in the series. It was free to play with
additional content available for purchase. The game had a lot of fans due to
its unique features and gameplay, and it was one of the most successful online
racing games at that time. In this article, we will take a closer look at the
game and explore its various aspects.
Gameplay:
The gameplay of Need for Speed: World was similar to other games in the series. The game had a wide range of cars to choose from, ranging from entry-level sports cars to high-performance exotics. The player had to participate in races to earn cash and reputation points, which could be used to upgrade their cars and purchase new ones. The game had a variety of race types, including circuit races, sprint races, and drag races. Players could also engage in police pursuits and escape from the cops. The game had a large open world environment, which included various cities and highways to race on.
One of the unique features of the game was the use of power-ups during races. These power-ups could be used to gain an advantage over opponents, such as nitrous boosts, traffic magnets, and EMP blasts. The game also had a pursuit evasion system, which allowed players to evade police cars by using various tactics such as ramming them off the road or using spike strips.
The game had
a comprehensive car customization system that allowed players to personalize
their cars with various aftermarket parts such as body kits, spoilers, rims,
and decals. The game also had a skill mod system, which allowed players to
equip their cars with performance-enhancing mods such as better acceleration,
handling, and top speed.
Social Features:
Need for Speed: World had a strong social component that allowed players to interact with each other in various ways. The game had a chat system that allowed players to communicate with each other, join races, and form teams. The game also had a friend system, which allowed players to add each other as friends and keep track of each other's progress.
The game had a ranking system that allowed players to compete with each other and climb the leaderboard. The game also had a team system, which allowed players to form teams and compete against other teams in team events. The game had a variety of team events, including team races, team pursuits, and team escapes.
The game had
a variety of social hubs, including the Safehouse, where players could hang
out, show off their cars, and interact with other players. The game also had a
party system, which allowed players to invite friends to join them in races and
events.
Content Updates:
Need for Speed: World received regular content updates that added new cars, events, and features to the game. The game had a microtransaction system that allowed players to purchase SpeedBoost, which could be used to purchase new cars and other items in the game. The game had a variety of events, including special limited-time events that offered unique rewards to players who participated.
The game had
a variety of cars, including some of the most iconic cars in automotive
history. The game had cars from various manufacturers, including BMW,
Lamborghini, Ferrari, and Porsche. The game also had a variety of licensed
aftermarket parts that allowed players to customize their cars in unique ways.
Conclusion:
Need for
Speed: World was a unique and innovative game that offered a new and exciting
way to experience the Need for Speed series. The game had a comprehensive car
customization system, a wide range of race types, and a strong social component
that allowed players to interact with each other in various